A Tag Team Bloodbowl Touranment
The Rumble Will be held at
the Greenwood Game Preserve
1551 East Stop 12 Road
Indianapolis, IN 46227
Cost: $10 per tag team (that’s $5 a person for those not quick with the math)
-4 games in one day of bloodbowl Mayhem.
-This is a NAF approved event, if you aren’t a member there will be someone to take signups if you
wish to at the event.
-We will be using the LRB 6.0 you can find it here,
-The three new teams will also be welcome, Slann, Chaos Pact, and Underworld team rules can be
-Tournament will be resurriction style, so any injuries you suffer, will be healed and likewise any SPPs
you earn will be erased. The team you start the tournament with will be the same for each match.
-In the spirit of good sportsmanship illegal procedure will not be called. The 4 minute turn limit will
not be strictly enforced, but all games are expected to be finished in the 2 hours and 15 minutes alloted
to each round.
-Tournament will provide custom dice you get to keep. These will be the only D6 allowed to be used
throughout the tournament. You and your opponent should agree on a set of blocking dice to share.
-Please bring your team, 2 copies of your roster, and a bloodbowl board if you have one.
No teams will be turned away for painting, but… Paint your teams! It’s a lot more fun that way! Note:
Because players will have different skill sets, it must be readily apparent as to which player is which
(i.e., positions must be identifiable, and players must be clearly numbered or easily marked).
We are here for the fun of the game. Good Sportsmanship is required! An important note on
sportsmanship: fouling 16 turns in a row and running up the score is not poor sportsmanship. But
gloating and ridiculing your opponent while doing so is. Remember we are here to have a good time.
If you have any questions or concerns about these rules, let us know about it on the Zlurpee Forums at
Notes on Tournament Theme
You will have to register for the tournament with a tag team partner. There will be no individual
awards, all scoring will be done as a team.
You are encouraged (but not required) to have a theme for your tag team. The only requirements are a
name, and both your teams must either be a heel, or face. You can’t have one heel team, and one face
team as they would never work together as a team. But costumes, entrance music trash talk, hype men
etc, will all add to the awesome environment we are aiming for. There will be awards for teams that
put the extra effort in.
Through out the touranment you will always be sitting next to your tag team partner and sqauring off
against the members of another Tag team. First round will be random, after that swiss pairing will be in
play. Overall standings will be point based.
There will be a custom kickoff table and weather table used for this event, that will carry the wrestling
theme over into them as well. They can be found at the end of this document.
-Teams will be 1,100,000
-You will have your choice of one of the following skill packages
-Give 3 Players Dirty Player and sneaky git
-Also give out 4 more skills players could get on a normal (non-doubles) roll.
Special Rule: Teams that take the Heal package, are hated by the fans. If a player is ever pushed into
the crowd, add 1 to the injury.
Special Action: Teams that are listed as Heels, will be allowed to take a chair shot action once per
Instead of blocking an opponent you make a chair shot on them, immediately roll for armour, adding
+3 to the roll. After the chair shot the ref takes it away.
-Give 3 players Wrestle
-Also give out 4 more skills players could get on a normal (non-doubles) roll.
Special Rule: Teams that take the Hero package, are adored by the fans and gain a +1 FAME
Special Action:Hulk up, once per match teams that are listed as Faces will be allowed to perform a
Hulk up before taking a block, or blitz action agaisnt a stronger opponent. For this one block you act as
if you made a successful dauntless roll. You also get to have might blow if you knock the player down.
If your player already has mighty blow you may add +1 to both the armour and injury rolls.
-Note on skills, there is no limit to the number of skills one player may have. If you want to give one
player all 4 of your additional skills go for it.
-Star players, may be added to your team, but you must first have 11 players from your team list on
-Wizards, Mercs and cards will not be allowed.
-Apothecaries will work on a 2+ and place the player in the resreves box, we all know wrestling is fake.
10:00-12:15 Round 1
1:00-3:15 Round 2
3:30-5:45 Round 3
6:00-8:15 Round 4
Each tag team partner will earn their own points, but for the purposes of the standings and awards they
will always be added together as a team. There are no individuals here.
Tapout: 5 points if at any time in your match you clear the pitch of your opponents players.
Upset Special: 5 points for causing a CAS against a star player.
End of tournament bonuses:
These points will only be added in after the final match.
Theme Bonus: 5 points if you put some extra effort into your tag team’s theme. Determined by the
Tournament organizer, but he can be swayed by some good trash talk.
Best Theme: 5 more points to the Tag Team that is voted as having the best overall theme in the
tournament, this will be decided by a vote of the coaches attending with the Tournament organizer
representing the swing vote.
Main Event Bonus: Any team that participated in a Main Event, gains 5 tournament points for each
Painting Bonus: 10 points if both teams used by your tag team are painted (minimum standard 3 colors,
something done to the bases, and positons easily distinguishable.)
After all that is factored in we will award the following awards,
Tag Team Champions
The team with the highest overall tournament score
The team with the 2nd highest overall tournament score
The team with the highest net Tds (Tds scored – Tds given up)
The team with the Most CAS (casualties caused by blocking or fouling only)
The team that is voted the Best Themed of the tournament
The team that completes 4 rounds and has the lowest score
There will most likely be more smaller awards given out as well, but those are yet to be determined.
Everyone that attends the tournament will receive several cool giveaways that we are planning. The
Game Preserve is very generously donating prizes for the tournaemnt as well. This is going to be an
awesome day of bloodbowl, with a lot of goofy wrestling jokes thrown in make sure you don’t miss it.
2=Lights Out: The lights in the arena have gone out, I can’t see anything. After both teams have setup
for a kickoff choose 1 random player from each team who is lost in the dark place them in the reserves.
Only quick and short passes may be attempted.
3=Thumbtacks: The harcore match before you didn’t get cleaned up very well, there are still
thumbtacks all over the place. Subtract 1 from any go for it attempts, and if the player fails add 1 to the
4-10=Perfect: The show starts with no problems
11=Cage Match!:An unscheduled Cage match is about to take place, the cage comes down from the
rafters and surronds the pitch. Anyone bieng pushed out of bounds stays on the pitch and is treated as
if they were pushed into a standfirm player. If they are knocked down add 1 to the armour roll.
12=Main Event!!!: Your match has been declared the Main Event of the round, the first game to stand
up and announce they are the main event recieves a bonus 5 tournament points. They also have to deal
with some challenges. The Thumbtacks are still on the pitch, see the result above. The Cage is down
see the rules above. The referee has gone missing and will not eject any players for using weapons or
for fouling. The crowd has beend rinking for hours and wants some blood. Before each kickoff,
including the current one the fans throw objects at players from the team with the lowest FAME for the
game. Choose one random player and place them in the KO box.
D8 kickoff table
1=Jumped: One of the coaches has been jumped in the locker room and can’t make it out to the ring.
The match is held up one turn while you wait for him. Both coaches move their turn counter forward
2=Not the Spanish Broadcasters: Someone has been body slammed through the spanish announcers
table again. Both coaches roll a D6 +Fame, losing side nominates one player on their team and that
player is stunned. The winning side is pumped up and gains a reroll. Reroll any ties
3=Its a sloberknocker: the team that has taken the most CAS to this point may give one player on
their team Mighty Blow for the remainder of the match. If the CAS count is tied both teams may give a
palyer Mighty Blow.
4=The Ref’s Down: That Tag team you roughed up last week has come running out of the back and
taken out the ref, each team is awarded a bribe.
5=The maniacs: All your little maniacs are going wild, and your team has noticed. Roll a D6 plus
FAME the winning side gains a reroll while the losing side loses a reroll. Reroll any ties.
6=Throw a Chair: Your tag team partner has thrown a chair in the ring while the refs back is turned.
The kicking team may perform one block action before the ball lands. Add 1 to any armour, and injury
rolls that result from this block.
7=Help from outside: The receiving teams manager is distracting the ref and they are taking advantage
of it. One player on the receiving team may be moved underneath the ball. Another player on the
receiving team may move two space, they may cross the line of scrimage with this movement.
8=What’s Happening?: Something is going on in the arena the announcers are freaking out, roll on
the weather table.